Young people subsisting on part-time work Superintendent General of the Metropolitan Police Relying on true skills (rather than good looks, etc.) (Actor) relying on acting skills (rather than good looks, etc.) Go-Home Club (pupils who are not members of any school club) The original Japanese strings as well as their translations are in the following table. Located in commonmessage.msg and gm_commonmessage.msg are these leftover strings in Shift-JIS. Here is a translated table of the discernible tidbits of Japanese on the graphics (going from top left to bottom right): ![]() Resident.tpl, gm_resident.tpl, and gm_resident2.tpl have graphics from EX Jinsei Game II ( EX人生ゲームII), a PlayStation 2 game that was released almost a year later (November 2003) by Takara.ĭeveloper VR-1 Japan had previously developed Jinsei Game titles for Takara under its former name "POW Games", so it's likely they were also working on EX Jinsei Game II at around the same time as Sonic Mega Collection.Ībove isn't all the graphics, but you get the idea. There are also some dark yellow lines that appear to have been cropped from a much larger image. This is actually the Japanese version of Sonic the Hedgehog 3, and is unused because all the ROMs are located in sonic\us\roms.Ī very strange image of a blurry block with the Japanese character あ, which means "Ah". Located in the root of the disc is an uncompressed ROM called sonic3.bin. "History of Sonic" was also called "Sonic Secret File". Sonic OVA Part 2, which was created in Japan. Sonic OVA Part 1, which was created in Japan. It's possible that "space limitations" or licensing issues prevented the film from being included, and no other references can be found on the disc. The extras menu contains two entries for Sonic the Hedgehog: The Movie/ the Sonic OVA, both being for part 1 and part 2 respectively (like how the original Japanese version was two parts). Loading the game just brings you to Sonic the Hedgehog. The picture is a placeholder image with crude Japanese writing with "ソニック CD" (Sonic CD) written on it. Selecting brings up an explanation like the other games, and you can view its European manual. Sonic CD is on the menu, right there, for all to see. Sonic CD was originally supposed to be on the disc, but it wasn't due to "emulation issues" and "disc space" (the latter is debatable since the disc had plenty of space left that was taken up by Japanese demo screens and three unused videos). The version of Sonic Spinball used is a scene release of a very late prototype, which included two Sonic 1 songs the final version uses the final release with Howard Drossin's music since Sega doesn't own most of the Sonic 1 soundtrack, and hadn't licensed the music for Spinball.īoth Flicky and Ristar are absent from the game selection. When the game starts up, the first thing you see is "Licensed By Nintendo", which doesn't appear in the final. When going from menu to menu, or a different game, the music stops once the screen goes black, instead of as soon as the player has made a decision. It also plays the extended title music heard in the Demo FMV, which is absent here. ![]() A Japanese version of the early title screen is present in the final. While the logo wasn't really changed, everything else was.
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